Project: Prototype breathing actions in VR using breath/wind detector
Breathing actions can be divided into two general areas: Natural and Supernatural
Natural breathing activities:
-Blowing out candles
-Blowing up balloons
-Playing music/making sounds (harmonica, whistle, etc.)
-Moving objects (feathers, sand, flower petals, pollen, etc.)
Supernatural breathing activities:
-Breathing fire/smoke/ice/water
-Spray paint
-Moving objects (cars, buildings, elephant, etc.)
Possible research (time permitting):
-Introduce conflicting behavior (delays, augmentation, reduction, cut-offs, etc.)
-Survey user feelings of presence, agency and embodiment for various prototypes
-Synchronous/asynchronous breathing using avatar
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