- Had some trouble with Unity versioning this week, our Collaborate project was set to the Unity version of the computer closest to the Positron and then got corrupted trying to downgrade to the version on the other HTC Vive computer located in the corner. We have fixed our project now to work in the common version used by these two computers (2018.3.7) and will use this across our team’s personal computers.
- Added smoke to the candle effect and tuned some of the parameters, hoping to get a little rotation of the flame and maybe a flicker for a more realistic effect.
- Proceeding on two other prototypes as well: bubbles and music.
- Bubbles – Have working bubbles. Need to attach ‘bubble wand’ to the controller with a ring on the end where the bubbles will emit from (just like real world) and move prototype over to Collaborate project.
- Music – Have plane setup that receives breath (from breath particle system) and then plays a note based on where the contact with the plane was. Still very rough.
- Since the VR setup and breath detector not always available have further augmented our simulators.
- Added hand controller trigger to produce simulated breath (which can also be simulated by pressing the ‘b’ key)
- Added Avatar that can be used when headset not connected. Avatar moves around in environment using arrow keys and can blow breath at objects.
- Worked on scaling the objects in our main scene, they were too large in VR world. Still have work to do here to optimize the overall size of the main room as well as some lighting challenges.
- Our work for the upcoming week will be focused around refining and completing our initial prototypes. There is still much code cleanup, streamlining of processes and optimizations before even these initial prototypes will have a smooth feel in VR.
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